VoxelTerrain¶
Inherits: VoxelNode
Voxel volume using constant level of detail.
Properties:¶
Type | Name | Default |
---|---|---|
bool |
area_edit_notification_enabled | false |
bool |
automatic_loading_enabled | true |
bool |
block_enter_notification_enabled | false |
AABB |
bounds | AABB(-5.36871e+08, -5.36871e+08, -5.36871e+08, 1.07374e+09, 1.07374e+09, 1.07374e+09) |
int |
collision_layer | 1 |
float |
collision_margin | 0.04 |
int |
collision_mask | 1 |
bool |
generate_collisions | true |
Material |
material_override | |
int |
max_view_distance | 128 |
int |
mesh_block_size | 16 |
bool |
run_stream_in_editor | true |
bool |
use_gpu_generation | false |
Methods:¶
Return | Signature |
---|---|
void | _on_area_edited ( Vector3i area_origin, Vector3i area_size ) virtual |
void | _on_data_block_entered ( VoxelDataBlockEnterInfo info ) virtual |
Vector3i | data_block_to_voxel ( Vector3i block_pos ) const |
int | get_data_block_size ( ) const |
Dictionary | get_statistics ( ) const |
PackedInt32Array | get_viewer_network_peer_ids_in_area ( Vector3i area_origin, Vector3i area_size ) const |
VoxelTool | get_voxel_tool ( ) |
bool | has_data_block ( Vector3i block_position ) const |
bool | is_area_meshed ( AABB area_in_voxels ) const |
void | save_block ( Vector3i position ) |
VoxelSaveCompletionTracker | save_modified_blocks ( ) |
bool | try_set_block_data ( Vector3i position, VoxelBuffer voxels ) |
Vector3i | voxel_to_data_block ( Vector3 voxel_pos ) const |
Signals:¶
- block_loaded( Vector3i position )
Emitted when a new data block is loaded from stream. This can happen before the mesh or collider becomes available.
- block_unloaded( Vector3i position )
Emitted when a data block is unloaded due to being outside view distance.
- mesh_block_entered( Vector3i position )
Emitted when a mesh block receives its first update since it was added in the range of viewers. This is regardless of the mesh being empty or not. It tracks changes of the same state obtained with VoxelTerrain.is_area_meshed.
- mesh_block_exited( Vector3i position )
Emitted when a mesh block gets unloaded. It is the counterpart of VoxelTerrain.mesh_block_entered.
Property Descriptions¶
-
bool area_edit_notification_enabled = false
-
bool automatic_loading_enabled = true
-
bool block_enter_notification_enabled = false
-
AABB bounds = AABB(-5.36871e+08, -5.36871e+08, -5.36871e+08, 1.07374e+09, 1.07374e+09, 1.07374e+09)
Defines the bounds within which the terrain is allowed to have voxels. If an infinite world generator is used, blocks will only generate within this region. Everything outside will be left empty.
-
int collision_layer = 1
-
float collision_margin = 0.04
-
int collision_mask = 1
-
bool generate_collisions = true
Enables the generation of collision shapes using the classic physics engine. Use this feature if you need realistic or non-trivial collisions or physics.
Note 1: you also need VoxelViewer to request collisions, otherwise they won't generate.
Note 2: If you need simple Minecraft/AABB physics, you can use VoxelBoxMover which may perform better in blocky worlds.
Sets the maximum distance this terrain can support. If a VoxelViewer requests more, it will be clamped.
Note: there is an internal limit of 512 for constant LOD terrains, because going further can affect performance and memory very badly at the moment.
Makes the terrain appear in the editor.
Important: this option will turn off automatically if you setup a script world generator. Modifying scripts while they are in use by threads causes undefined behaviors. You can still turn on this option if you need a preview, but it is strongly advised to turn it back off and wait until all generation has finished before you edit the script again.
- bool use_gpu_generation = false
Enables GPU block generation, which can speed it up. This is only valid for generators that support it. Vulkan is required.
Method Descriptions¶
-
void _on_area_edited( Vector3i area_origin, Vector3i area_size )
-
void _on_data_block_entered( VoxelDataBlockEnterInfo info )
Converts data block coordinates into voxel coordinates. Voxel coordinates of a block correspond to its lowest corner.
-
int get_data_block_size( )
-
Dictionary get_statistics( )
Gets debug information about how much time is spent processing the terrain.
The returned dictionary has the following structure:
{
"time_detect_required_blocks": int,
"time_request_blocks_to_load": int,
"time_process_load_responses": int,
"time_request_blocks_to_update": int,
"time_process_update_responses": int,
"remaining_main_thread_blocks": int,
"dropped_block_loads": int,
"dropped_block_meshs": int,
"updated_blocks": int
}
-
PackedInt32Array get_viewer_network_peer_ids_in_area( Vector3i area_origin, Vector3i area_size )
-
VoxelTool get_voxel_tool( )
Creates an instance of VoxelTool bound to this node, to access voxels and edition methods.
You can keep it in a member variable to avoid creating one again, as long as the node still exists.
Returns true if the area has been processed by meshing. It does not mean the area actually contains a mesh.
Returns false if the area has not been processed by meshing (therefore it is unknown whethere there should be a mesh here or not).
When streaming terrain, this can be used to determine if an area has fully "loaded", in case the game relies meshes or mesh colliders.
Forces a specific block to be saved.
Note 1: all modified blocks are automatically saved before the terrain is destroyed.
Note 2: this will only have an effect if the stream setup on this terrain supports saving.
Note 3: saving is asynchronous and won't block the game. the save may complete only a short time after you call this method.
- VoxelSaveCompletionTracker save_modified_blocks( )
Forces all modified blocks to be saved.
Note 1: all modified blocks are automatically saved before the terrain is destroyed.
Note 2: this will only have an effect if the stream setup on this terrain supports saving.
Note 3: saving is asynchronous and won't block the game. the save may complete only a short time after you call this method.
-
bool try_set_block_data( Vector3i position, VoxelBuffer voxels )
Generated on Sep 12, 2023