VoxelInstancerRigidBody¶
Inherits: RigidBody3D
Collision node generated for every collidable multimesh instance created by VoxelInstancer.
Description:¶
Instances generated from VoxelInstanceLibraryMultiMeshItem don't use nodes to render. However, they can be given collision, in the form of body nodes using this class.
Calling queue_free()
on an instance of this node will also unregister the instance from VoxelInstancer.
Methods:¶
Return | Signature |
---|---|
int | get_library_item_id ( ) const |
Method Descriptions¶
int get_library_item_id( )¶
Gets the ID of the item in the instancer's VoxelInstanceLibrary that was used to create the instance having this collider.
Generated on Apr 06, 2024