VoxelInstancerRigidBody

Inherits: RigidBody3D

Collision node generated for every collidable multimesh instance created by VoxelInstancer.

Description:

Instances generated from VoxelInstanceLibraryMultiMeshItem don't use nodes to render. However, they can be given collision, in the form of body nodes using this class.

Calling queue_free() on an instance of this node will also unregister the instance from VoxelInstancer.

Methods:

Return Signature
int get_library_item_id ( ) const

Method Descriptions

int get_library_item_id( )

Gets the ID of the item in the instancer's VoxelInstanceLibrary that was used to create the instance having this collider.

Generated on Apr 06, 2024