Loads and saves blocks to region files indexed by world position, under a directory.
Loads and saves blocks to the filesystem, in multiple region files indexed by world position, under a directory. Regions pack many blocks together, so it reduces file switching and improves performance. Inspired by Seed of Andromeda and Minecraft.
Region files are not thread-safe. Because of this, internal mutexing may often constrain the use by one thread only.
|void||convert_files ( Dictionary new_settings )|
|int||get_block_size_po2 ( ) const|
|Vector3||get_region_size ( ) const|
Directory under which the data is saved.
Generated on May 31, 2021