VoxelGeneratorHeightmap¶
Inherits: VoxelGenerator
Inherited by: VoxelGeneratorImage, VoxelGeneratorNoise2D, VoxelGeneratorWaves
Properties:¶
Type | Name | Default |
---|---|---|
int | channel | 1 |
float | height_range | 30.0 |
float | height_start | -50.0 |
float | iso_scale | 1.0 |
Property Descriptions¶
int channel = 1¶
(This property has no documentation)
float height_range = 30.0¶
Maximum distance between the lowest and highest surface points that can generate.
NOTE: due to a bug in Godot's documentation tool, the default value shown here is not 30.0, but 200.0. This seems to be because one of the subclasses, VoxelGeneratorWaves
, has a different default value, chosen for better practical results. This property also appears in some subclasses now, despite being defined in the base class.
float height_start = -50.0¶
Minimum height where the surface will generate.
float iso_scale = 1.0¶
Scale applied to the signed distance field. This is useful when smooth voxels are used, to reduce blockyness over large distances.
Generated on Apr 06, 2024