Maximum distance between the lowest and highest surface points that can generate.
NOTE: due to a bug in Godot's documentation tool, the default value shown here is not 30.0, but 200.0. This seems to be because one of the subclasses,
VoxelGeneratorWaves, has a different default value, chosen for better practical results. This property also appears in some subclasses now, despite being defined in the base class.
- float height_start = -50.0
Minimum height where the surface will generate.
- float iso_scale = 0.002
Scale applied to the signed distance field. This is useful when smooth voxels are used, to reduce blockyness over large distances.
Generated on Sep 12, 2023