VoxelBlockyModelMesh¶
Inherits: VoxelBlockyModel
Generates a model based on a custom mesh.
Description:¶
VoxelMesherBlocky does not require models to be cubes. Ultimately, model visuals are all meshes. This is the most versatile option to make a model. The workflow is to make these models in a 3D editor such as Blender, making sure they are confined in a box going from (0,0) to (1,1). Textures are assigned with classic UV-mapping.
Properties:¶
Type | Name | Default |
---|---|---|
Mesh | mesh | |
int | mesh_ortho_rotation_index | 0 |
Property Descriptions¶
Mesh mesh¶
(This property has no documentation)
int mesh_ortho_rotation_index = 0¶
Orthogonal rotation applied to the mesh when baking. Values are taken from the same convention as GridMap tiles.
(GridMap provides a conversion method from Basis, unfortunately it is not a static method so it requires a GridMap instance to exist. A helper method could be added in the future if requested)
Generated on Apr 06, 2024