VoxelGenerator¶
Inherits: Resource
Base class to all voxel procedural generators.
Methods:¶
Return | Signature |
---|---|
void | generate_block ( VoxelBuffer out_buffer, Vector3 origin_in_voxels, int lod ) |
Method Descriptions¶
- void generate_block( VoxelBuffer out_buffer, Vector3 origin_in_voxels, int lod )
Generates a block of voxels within the specified world area.
out_buffer
: Buffer in which voxel data will be generated. It should not be null
and should have a non-empty size. Do not keep a reference on it after the call. Note: this buffer can have any non-empty size, but some assumptions can be made depending on which terrain node you're using. VoxelTerrain will always request blocks of size 16x16x16, but VoxelLodTerrain can request blocks of different sizes.
origin_in_voxels
: Coordinates of the lower corner of the box to generate, relative to LOD0.
lod
: Level of detail index to use for this block. Some generators might not support LOD, in which case it can be left 0. At LOD 0, each cell of the passed buffer spans 1 space unit. At LOD 1, 2 units. At LOD 2, 4 units, and so on.
Generated on Sep 12, 2023